class MassDriverAmmoPickup extends UTAmmoPickup;

#exec OBJ LOAD FILE=PickupSounds.uax

defaultproperties
{
     AmmoAmount=2
     MaxDesireability=0.750000
     InventoryType=Class'Taskforces.MassDriverAmmo'
     PickupMessage="You picked up some Mass Driver Projectiles"
     PickupSound=Sound'PickupSounds.FlakAmmoPickup'
     PickupForce="FlakAmmoPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'TFMedia.Ammo.Chaos_firemineammo'
     DrawScale=0.800000
     Skins(2)=Combiner'TFMedia.MassDriver.MassFXComb2'
     CollisionHeight=10.250000
}
